#pragma once
#include "Force.h"

using namespace glm;

class Gravity :public Force
{
public:


    Gravity() {}
    Gravity(float x, float y) {
        force = vec2(x, y);
        type = 1;
    }
    ~Gravity() {}

    vec2 getForce()override;
    int getType()override;
protected:


};
